Parties
Up to five champions under one banner. Eternal across disconnects, gold splits within shouting distance, anyone can teleport to anyone, anyone can veto a kick.
A party is a small group — up to five players — that survives every member going offline. Log out, log back in next week; the party is still there waiting on your panel. Gold gets shared while you're farming together, you can teleport to a partymate anywhere in the world, and any member can veto a kick.
Sending an invite #
- Right-click another player to lock them as your target. Their info panel pins to your screen.
- The action row above the HP bar reads
[Y] Invite to party. Press Y. - The invitee gets a small popup above their game log. They press Y to accept or N to deny. If neither happens within a minute, the invite expires.
You can also accept / deny invites with Y / N the moment the popup appears. The same two keys do all confirmation prompts in the game — there's never a separate UI button to hunt for.
The party panel #
Once you're in a party, a small panel appears on the top-left of the screen with one row per member. Each row shows:
- The member's name and current level.
- An HP bar if they're online.
- "offline 2h" / "offline 3d" if they're not. The timestamp is computed from when they last connected.
- A Teleport button under online members (more on that below).
Click the Leave party button at the top to leave. The party auto-dissolves when it drops below two members, so leaving a duo disbands it cleanly.
Gold sharing #
When any member opens a treasure chest, the gold splits evenly across every online party member who is within shouting distance of the chest. The opener always counts as a recipient and takes any rounding remainder. Solo players get 100 % as before.
The shouting-distance threshold is roughly a screen and a half. If your friend is way off across the map clearing a different patch, they're co-farming alone, not with you — and they get the gold from their own chests.
What does NOT split: experience points and item drops. XP already shares globally via the ambient-XP system, and item drops appear at the chest as ground items that anyone in pickup range can grab — which means everyone within shouting distance has a fair shot at them anyway.
Teleport-to-member #
Click the Teleport button under any online party member's row. Your character vanishes in a poof and reappears next to them — same biome or across worlds.
Two gates apply:
- Cooldown — once per minute. The button greys out and shows the seconds remaining.
- Combat lockout — if you took a hit in the last 3 seconds, the warp refuses. The "wait until the dust settles" message tells you why.
The teleport itself is free. There's no gold cost.
Kicks — anyone can veto #
If someone in the party isn't working out, any member can press [K] Kick while right-clicked on them — but the kick doesn't fire instantly. A red banner appears at the top centre of every member's screen with a 60-second countdown. During those sixty seconds, any other member — including the kick target themselves — can press N to veto. One veto cancels the kick. Sixty seconds of silence and the kick fires.
There is no leader role. There is no captain. Every member has the same power to invite, propose a kick, veto a kick, or leave. The 60-second window is the only safety: it gives the absent partymate time to react if they tabbed away mid-discussion.
Eternal — what that means #
A party persists in the database. If every member logs off, the party still exists. The next member to log in sees the same panel, same names, same join times. There's no "session" or "raid" timer. A 5-person party formed today and never dissolved is still a 5-person party next year, even if all five members have come and gone independently across that year.
Practical consequences:
- A long-lived friend group is one stable thing. You don't have to re-invite the same people every session.
- An estranged member can still be kicked — they just won't see the pending banner. They notice when they next log in and find themselves no longer in the panel.
- Joining a different party requires leaving your current one first. There's no "switch" button; just leave and accept a new invite.
Hotkeys #
- Y — accept invite, send invite (when locked on a player).
- N — deny invite, veto pending kick.
- K — propose kick (when locked on a partymate).
- The Leave party button on the panel — leave.
- The Teleport button on each online member's row — warp.